Stories On Air

Climate change, storytelling

Stakeholders: WE ACT, NASA.

My role as a service designer on the team involved field research, stakeholders interviews, system mapping, user journey, prototyping, prototype testing, website design, storyboard, and video narrative

Creative tools: Premiere, Adobe Illustrator, and Adobe Photoshop

2016


“Stories on Air” is an adaptable and portable story collecting toolkit, accompanied by an online platform, using this mutual symbiotic relationship to link NASA’s air pollution data to Harlem’s community members’ stories on air pollution. It expands upon and reinforces story collection methods for community-based organizations to support sustainable change by empowering more citizens to use their voices to make a difference in the political process.

“Stories on Air” is a studio project at the Transdisciplinary Design program. It is one of the five winners of the Reimagining NYC Competition.

 

About


Design process & activities

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Empathize

Field Research, system mapping


In order to get the first-hand material of the air condition in New York City from different perspectives, we interviewed local gardeners, WE ACT staff (a community-based NGO and our stakeholder), New Lab employees, and NYC government staff.

WE ACT policy intervention system mapping:

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Define

Hunch and design brief


“I have hunch” exercise helps shape the design brief:


Create

Journey mapping, concept


We mapped out the current policy intervention journey at WE ACT (in blue), and the new intervention opportunities (in orange) that can facilitate positive changes in the policymaking process.

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“Governance is about shifting power, there is a human behind every power.”

- Louis D. Bailey, WE ACT Manager of Membership and Organizing

How do we measure and evaluate the impacts air pollution has on a community to make policy changes?

  • New technology from NASA’s satellite TEMPO allows us to record unprecedented scientific data and capture the exact number of air pollutants in communities and how these change throughout the day.

  • We recognize the tendency of using big data to establish validity when wanting to make an impact. In practice, the validity of science is questioned and data can feel removed from our daily experiences.

  • Community-based organizations, such as WE ACT, touch on the human element in the political process: they collect community members’ stories around issues where they want to make an impact and drive policy change.

We believe in linking communities’ stories and data to build empathy and make data feel more “human”, to ultimately, have an impact on policymakers. We also believe visualizing data can elicit these stories.

 

Prototype & test

Rapid prototype, street prototype testing, story collecting


Quick prototype testing on the streets:

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Design iteration

Prototype iterations


A portable toolkit that WE ACT members can easily set up at different locations in the community to collect stories. The more accurate local community’s climate data are gathered by the sensors and presented on the tablet

On a website (as the content hub), community members are more aware of the impacts of local air quality by listening to the stories collected from the toolkit and are able to upload their own stories.

A handbook gives organization staff the guidance of different ways to use the toolkit that can fit into their own scenarios.

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A user video raises community members’ awareness of the local air quality.

 

Team member: Lauren Atkins, Noa Bartfeld, me

Advisors: Lara Penin and David Young
M.F.A. Transdisciplinary Design studio project at Parsons